After Dark Games – Hula Girl
Daniel’s Game Vault
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I’ve been getting a lot of requests to show the other games in the “After Dark Games” suite, so here’s the first one : Hula Girl. You take control of Hula Girl with the simple task of going down an endless stream of platforms, while avoiding going off-screen and collecting various items. Some items are good and some are bad : the broccoli, the spiders and the frogs will drain your “yuckometer” on the left – if it runs out you lose a life indicated by the hula hoops right above it. Another thing you’ll want to avoid is Hula Girl’s sister who will take away an entire life upon contact. You can refill the “yuckometer” by collecting milk shakes, ice creams and cupcakes and you can replace a lost life by collecting a hula hoop – you can’t have more than 3 though. So aside from a low “yuckometer” and by contact with your evil sister, another way of losing a life is by falling off the bottom or the sides of the screen, or by getting caught at the top of the screen as it scrolls away. I forgot to mention that the screen scrolls downwards continuously and the speed increases as the game progresses. Once you’ve lost all three hula hoops, any of the above death-situations will result in a “game over”. There’s no way to actually “win” the game – the game never ends and there’s no goal other than to get a high score, which is calculated in platforms. Every platform you land on one it counts as one point. The platforms are the only thing that add up to your score for that matter – none of the other items, good or bad, change your score. Speaking of platforms, some of them will react when you land on them: the ice platforms will slow you down when trying to move left or right, the red and white candy-cane platforms will move you horizontally until you fall off and the yellow ones will flip open shortly after landing on them, causing you to fall off. The game is tiring to say the least: just keep going down from platform to platform while avoiding getting caught at the top of the screen…nothing special – no weapons, no level advancement, nothing. One thing I can guarantee after playing this game long enough is that your eyesight will be scrolling upwards against your own will, because of the way the screen constantly moves before your eyes. The music is another thing that adds up to the fatigue factor: you only get one track that plays over and over and with no special melody, so this game can really cause a headache ! I advise you not to play it for more than 10 minutes ! It’s most fun taking turns with a friend to see who can get the most platforms (while one rests his eyes from all that scrolling, the other one is getting dizzy trying to beat their score). Bottom line, this one is mediocre. While it is a little time killer that will hold your interest for a while, especially if it’s your first time playing After Dark Games, it doesn’t take long to get extremely monotonous.
I’ve been getting a lot of requests to show the other games in the “After Dark Games” suite, so here’s the first one : Hula Girl. You take control of Hula Girl with the simple task of going down an endless stream of platforms, while avoiding going off-screen and collecting various items. Some items are good and some are bad : the broccoli, the spiders and the frogs will drain your “yuckometer” on the left – if it runs out you lose a life indicated by the hula hoops right above it. Another thing you’ll want to avoid is Hula Girl’s sister who will take away an entire life upon contact. You can refill the “yuckometer” by collecting milk shakes, ice creams and cupcakes and you can replace a lost life by collecting a hula hoop – you can’t have more than 3 though. So aside from a low “yuckometer” and by contact with your evil sister, another way of losing a life is by falling off the bottom or the sides of the screen, or by getting caught at the top of the screen as it scrolls away. I forgot to mention that the screen scrolls downwards continuously and the speed increases as the game progresses. Once you’ve lost all three hula hoops, any of the above death-situations will result in a “game over”. There’s no way to actually “win” the game – the game never ends and there’s no goal other than to get a high score, which is calculated in platforms. Every platform you land on one it counts as one point. The platforms are the only thing that add up to your score for that matter – none of the other items, good or bad, change your score. Speaking of platforms, some of them will react when you land on them: the ice platforms will slow you down when trying to move left or right, the red and white candy-cane platforms will move you horizontally until you fall off and the yellow ones will flip open shortly after landing on them, causing you to fall off. The game is tiring to say the least: just keep going down from platform to platform while avoiding getting caught at the top of the screen…nothing special – no weapons, no level advancement, nothing. One thing I can guarantee after playing this game long enough is that your eyesight will be scrolling upwards against your own will, because of the way the screen constantly moves before your eyes. The music is another thing that adds up to the fatigue factor: you only get one track that plays over and over and with no special melody, so this game can really cause a headache ! I advise you not to play it for more than 10 minutes ! It’s most fun taking turns with a friend to see who can get the most platforms (while one rests his eyes from all that scrolling, the other one is getting dizzy trying to beat their score). Bottom line, this one is mediocre. While it is a little time killer that will hold your interest for a while, especially if it’s your first time playing After Dark Games, it doesn’t take long to get extremely monotonous.
07.08.2021